Health bars & wall destruction
Mon Mar 16 2026
Changed skeletons over to use similar target selection logic to the spirits, so they can now target walls and other structures instead of just the player.
Added a small knockback effect on destructibles when damaged, so walls shake briefly when hit. I’ve also added a system for displaying health bars on any damageable structures. Also prototyped a destruction visual where the barricade falls apart when destroyed, which is much more satisfying than just disappearing.
Next steps are to make skeletons path around walls instead of just destroying anything directly in their way.