Progression systems, crafting and exploration
Mon Jul 20 2026

Inventory and recipe systems

This month focused heavily on expanding the game’s progression systems. I added an inventory interface along with dedicated recipe screens for transmutation and alchemy.



Recipes are now discovered as the player explores the world, with unknown recipes remaining hidden until they are unlocked. Blueprint unlock notifications have also been improved to show the names of newly discovered structures.

Inventory screen

The new inventory screen with item descriptions

Recipe screen

Recipes are unlocked through exploration

Blueprint unlock notification

Blueprint notifications now display the names of unlocked structures

Smelting and base building

Progression now continues beyond the early game with a redesigned furnace that smelts ore using Fire magic. Players can also build a simple camp complete with a makeshift bed and begin unlocking additional structures as they explore.

Furnace smelting ore

The new furnace uses Fire magic to smelt ore

Player camp

Camps continue to grow as new structures are unlocked

Exploration improvements

The fire biome has been expanded with new points of interest, environmental obstacles and additional resources. Burnable brambles now block certain paths until Fire magic has been learned, while berry bushes, sulfur deposits and other resource nodes contain finite resources that gradually replenish over time.

Fire biome

New points of interest have been added throughout the fire biome

Burnable brambles

Burnable brambles gate new areas until Fire magic is unlocked

Resource deposits

Resource nodes now deplete and gradually replenish over time

Other changes

  • Added sounds to many player interactions.
  • Added item pickup notifications.
  • Improved the tutorial sequence and early game flow.
  • Added an ancient lamp blueprint.
  • Continued gameplay balancing, polish and quality-of-life improvements.