Progression systems, crafting and exploration
Mon Jul 20 2026
Inventory and recipe systems
This month focused heavily on expanding the game’s progression systems. I added an inventory interface along with dedicated recipe screens for transmutation and alchemy.
Recipes are now discovered as the player explores the world, with unknown recipes remaining hidden until they are unlocked. Blueprint unlock notifications have also been improved to show the names of newly discovered structures.

The new inventory screen with item descriptions

Recipes are unlocked through exploration

Blueprint notifications now display the names of unlocked structures
Smelting and base building
Progression now continues beyond the early game with a redesigned furnace that smelts ore using Fire magic. Players can also build a simple camp complete with a makeshift bed and begin unlocking additional structures as they explore.

The new furnace uses Fire magic to smelt ore

Camps continue to grow as new structures are unlocked
Exploration improvements
The fire biome has been expanded with new points of interest, environmental obstacles and additional resources. Burnable brambles now block certain paths until Fire magic has been learned, while berry bushes, sulfur deposits and other resource nodes contain finite resources that gradually replenish over time.

New points of interest have been added throughout the fire biome

Burnable brambles gate new areas until Fire magic is unlocked

Resource nodes now deplete and gradually replenish over time
Other changes
- Added sounds to many player interactions.
- Added item pickup notifications.
- Improved the tutorial sequence and early game flow.
- Added an ancient lamp blueprint.
- Continued gameplay balancing, polish and quality-of-life improvements.