Added axe and improved terrain
Wed Apr 22 2026

Added item equip system and simple axe

To continue moving the PC player controls closer to the VR player capabilities, I added a simple hand control to the player. It supports picking up and using an axe for chopping trees at this stage but has been designed to handle diverse item types by delegating the action to the held item. Next step is to make Glyphs respond to this sytem so the player can properly hold and use Glyphs, like in the VR version.

Player holding an axe near a built structure

Added support for equipping and using items such as tools or weapons

Island scene showing newly added bushes and improved terrain shader

Improved terrain shader and newly added bushes

Blueprint unlocking

Recently I added a system where blueprints are initially locked and become unlocked as the player picks up new resource types, to promote progressive discovery throughout play. I’ve added a simple notification when a blueprint is unlocked for now, but will revamp it in future.

Continued development of the alchemy system

The intent is that this will eventually involve dropping items and water in the top of the cauldron and activating a fire glyph underneath to turn the liquid into a potion, but so far I’ve just done the flask placement and filling mechanic.